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Scouts heavily depend on their sharp sight and perfect precision to hit targets from far distances. By firing arrows with empathetic accuracy, a scout can bring a brief end to any hostile enemy's life. The scout is not limited to these strengths; they also use meticulously placed pits and traps to immobilize their enemies when triggered. Although scouts have only have average health and mana, the strength of their ranged attacks is truly a call for respect and fear.

Original Attacks Edit

Scouts have two different original attacks possible- single fire and double fire. They are both executed by chance, rather than a set combo string.

Single Fire Edit

The most basic attack of a scout where a single arrow is launched. There is more probability for the execution of the single fire compared to the execution rate of double fire.

Single Fire can be executed while crouching, standing on ground, or in mid-air.

Double Fire Edit

Double fire launches two arrows, which technically gives x2 accuracy, x2 critical ratio, x2 damage, etc. This is one of the biggest advantages for scouts in the beginning. However, there are many limitations to this attack, not to mention that the chance of its execution is less frequent than a single fire. It is executed after one single fire but cant if hit down

Double fire will only occur while standing on ground.

Set Trap Edit

You can only set a trap if you have "mine"s in your inventory. When used (through a short key or right click), the character crouches down and shuffles on the floor, laying a mine on the ground. If a monster steps on it, it explodes. This move is slow and ineffective, so it is not used a lot.

SkillsEdit

Archer4

Long Shots (Active) Increases the distance of your ranged attacks while this buff is activated.

Required Skill: Improved Hp and MP Recovery [8]

Required Skill Point: 1

Archer5

Trap Amplification (Passive) Increases the attack power of your traps and land mines.

Required Skill: Long Shots [8]

Required Skill Point: 1

Archer6

Fire Arrow (Active) Allows you to shoot a fire arrow scorching a single enemy.

Required Skill: Long Shots [8]

Required Skill Point: 1

Archer7

Whisper of the Wind (Passive) Increases your luck (LUK).

Required Skill: Trap Amplification [8] OR Fire Arrow [8]

Required Skill Point: 1

Archer8

Gale of the Ocean (Passive) Increases your dexterity (DEX).

Required Skill: Trap Amplification [8] OR Fire Arrow [8]

Required Skill Point: 1

Archer9

Flame Trap (Active) Sets a flame trap, so that an enemy walking over it receives fire-elemental damage.

Required Skill: Whisper of the Wind [8] OR Gale of the Ocean [8]

Required Skill Point: 1

Archer10

Double Shot (Active) Shoots out two arrows quickly and deals damage two times.

Required Skill: Whisper of the Wind [8] OR Gale of the Ocean [8]

Required Skill Point: 1